Lune

CHI2021Top-tier venue

Towards the Next Generation of Gaming Wearables

Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari

2021Year
31Citations
3Top-tier citations

Abstract

Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity, facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fill this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on different aspects of wearables with 33 participants from different stakeholders. As a result, we have created fifteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers3

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines