Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraft
Hao Li, Xue Yang, Zhaokai Wang, Xizhou Zhu, Jie Zhou, Yu Qiao, Xiaogang Wang, Hongsheng Li, Lewei Lu, Jifeng Dai
Abstract
5 SenseTime Research https://yangxue0827.github.io/auto_mc-reward.html Figure 1. Overview of our Auto MC-Reward. Auto MC-Reward consists of three key LLM-based components: Reward Designer, Reward Critic, and Trajectory Analyzer. A suitable dense reward function is iterated through the continuous interaction between the agent and the environment for reinforcement learning training of specific tasks, so that the model can better complete the task. An example of exploring diamond ore is shown in the figure: i) Trajectory Analyzer finds that the agent dies from lava in the failed trajectory, and then gives suggestion for punishment when encountering lava; ii) Reward Designer adopts the suggestion and updates the reward function; iii) The revised reward function passes the review of Reward Critic, and finally the agent avoids the lava by turning left.
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