Bounding Stratified Bernoulli Impulses for Ray Marching Gaussian Process Implicit Surfaces
Junjie Chen, Zhimin Fan, Lingqi Yan, Junqiu Zhu, Yanwen Guo, Kun Zhou, Jie Guo
Abstract
The theory of light transport on Gaussian process implicit surface (GPIS) provides a unified framework for rendering surfaces, participating media, and the intermediate spectrum. However, previous approaches rely on brute-force ray marching for surface intersections, requiring full noise evaluations at each marching point, whether using multivariate Gaussian sampling or sparse convolution noise approximation. This imposes a severe limitation on the rendering efficiency. In this paper, we derive bounds to significantly reduce the total number of full noise evaluations, leading to efficient ray marching for ray-surface intersections. We introduce stratified Bernoulli impulses, enabling a fast point-level bound for individual realizations to replace unnecessary full noise evaluations. To further reduce the number of point-level bound evaluations, we propose a region-level bound, leveraging a spatial acceleration structure to prune probabilistically empty regions, thereby avoiding unnecessary marching points in advance. By combining these two bounds, our bounded ray marching accelerates ray-surface intersections in GPIS, and consequently significantly improves overall GPIS rendering efficiency. Code for this paper are at https://github.com/Cchen-77/bounded-gpis.
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