Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field
Haoqin Hong, Ding Fan, Fubin Dou, Zhi-Li Zhou, Haoran Sun, Congcong Zhu, Jingrun Chen
Abstract
Recently, 3D Gaussian Splatting (3DGS), an explicit scene representation technique, has shown significant promise for dynamic novel-view synthesis from monocular video input. However, purely data-driven 3DGS often struggles to capture the diverse physics-driven motion patterns in dynamic scenes. To fill this gap, we propose Physics‑Informed Deformable Gaussian Splatting (PIDG), which treats each Gaussian particle as a Lagrangian material point with time-varying constitutive parameters and is supervised by 2D optical flow via motion projection. Specifically, we adopt static-dynamic decoupled 4D decomposed hash encoding to reconstruct geometry and motion efficiently. Subsequently, we impose the Cauchy momentum residual as a physics constraint, enabling independent prediction of each particle’s velocity and constitutive stress via a time-evolving material field. Finally, we further supervise data fitting by matching Lagrangian particle flow to camera-compensated optical flow, which accelerates convergence and improves generalization. Experiments on a custom physics-driven dataset as well as on standard synthetic and real-world datasets demonstrate significant gains in physical consistency and monocular dynamic reconstruction quality.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext b3b799a8-6089-4c05-bbba-6f3cafcdd36dCited by top-tier papers1
Ask how each one uses itBuilds on29
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Dynamic View Synthesis from Dynamic Monocular VideoChen Gao, Ayush Saraf, Johannes Kopf, Jia-Bin HuangICCV 2021 · 522 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
- Neural Radiance Flow for 4D View Synthesis and Video ProcessingYilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B. Tenenbaum et al.ICCV 2021 · 329 citations
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao et al.CVPR 2024 · 302 citations
Related papers
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian SplattingRuijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng et al.NeurIPS 2024 · 87 citations
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object RepresentationXiao Hu, Libo Long, Jochen LangAAAI 2025 · 2 citations
- Sparse4DGS: Flow-Geometry Assisted 4D Gaussian Splatting for Dynamic Sparse View SynthesisDongdong Hu, Yang Zhou, Xiaofeng Huang, Haibing Yin et al.ACM MM 2025 · 3 citations
- HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic SceneJianing Chen, Zehao Li, Yujun Cai, Hao Jiang et al.NeurIPS 2025 · 14 citations
- Phys4DRT: Physics-based 4D Generation for Real-Time Interaction with Time-Frequency SupervisionYuntian Xiao, Shoulong Zhang, Zihang Zhang, Jiahao Cui et al.ACM MM 2025
