Light Field Neural Rendering
Mohammed Suhail, Carlos Esteves, Leonid Sigal, Ameesh Makadia
Abstract
Classical light field rendering for novel view synthesis can accurately reproduce view-dependent effects such as reflection, refraction, and translucency, but requires a dense view sampling of the scene. Methods based on geometric reconstruction need only sparse views, but cannot accurately model non-Lambertian effects. We introduce a model that combines the strengths and mitigates the limitations of these two directions. By operating on a four-dimensional representation of the light field, our model learns to represent view-dependent effects accurately. By enforcing geometric constraints during training and inference, the scene geometry is implicitly learned from a sparse set of views. Concretely, we introduce a two-stage transformer-based model that first aggregates features along epipolar lines, then aggregates features along reference views to produce the color of a target ray. Our model outperforms the state-ofthe-art on multiple forward-facing and 360 • datasets, with larger margins on scenes with severe view-dependent variations. Code and results can be found at light-field-neuralrendering.github.io. * Work done while interning at Google. Ground Truth Ours (35.3 dB) NeX (30.4 dB) NeRF (29.6 dB)
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