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A Distanced Matching Game, Decremental APSP in Expanders, and Faster Deterministic Algorithms for Graph Cut Problems

Julia Chuzhoy

2023Year
3Citations
3Top-tier citations

Abstract

Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental All-Pairs Shortest Paths (APSP) in expanders, to name just a few, the use of expanders in the design of graph algorithms has become ubiquitous. Specific applications of interest to us are fast deterministic algorithms for cut problems in static graphs, and algorithms for dynamic distance-based graph problems, such as APSP.

Unfortunately, the use of expanders in these settings incurs a number of drawbacks. For example, the best currently known algorithm for decremental APSP in constant-degree expanders can only achieve a (log n) O(1/ 2 ) -approximation with n 1+O( ) total update time for any . All currently known algorithms for the Cut Player in the Cut-Matching game are either randomized, or provide rather weak guarantees: expansion 1/(log n) 1/ with running time n 1+O( ) . This, in turn, leads to somewhat weak algorithmic guarantees for several central cut problems: the best current almost linear time deterministic algorithms for Sparsest Cut, Lowest Conductance Cut, and Balanced Cut can only achieve approximation factor (log n) ω(1) . Lastly, when relying on expanders in distancebased problems, such as dynamic APSP, via current methods, it seems inevitable that one has to settle for approximation factors that are at least Ω(log n). In contrast, we do not have any negative results that rule out a factor-5 approximation with near-linear total update time.

In this paper we propose the use of well-connected graphs, and introduce a new algorithmic toolkit for such graphs that, in a sense, mirrors the above mentioned algorithmic tools for expanders. One of these new tools is the Distanced Matching game, an analogue of the Cut-Matching game for well-connected graphs. We demonstrate the power of these new tools by obtaining better results for several of the problems mentioned above. First, we design an algorithm for decremental APSP in expanders with significantly better guarantees: in a constant-degree expander, the algorithm achieves (log n) 1+o(1) -approximation, with total update time n 1+o(1) . We also obtain a deterministic algorithm for the Cut Player in the Cut-Matching game that achieves expansion 1 (log n) 5+o(1) in time n 1+o(1) , deterministic almost linear-time algorithms for Sparsest Cut, Lowest-Conductance Cut, and Minimum Balanced Cut with approximation factors O(poly log n), as well as improved deterministic algorithm for Expander Decomposition. We believe that the use of well-connected graphs instead of expanders in various dynamic distance-based problems (such as APSP in general graphs) has the potential of providing much stronger guarantees, since we are no longer necessarily restricted to superlogarithmic approximation factors.

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