Interaction-Grounded Learning
Tengyang Xie, John Langford, Paul Mineiro, Ida Momennejad
Abstract
Consider a prosthetic arm, learning to adapt to its user's control signals. We propose Interaction-Grounded Learning for this novel setting, in which a learner's goal is to interact with the environment with no grounding or explicit reward to optimize its policies. Such a problem evades common RL solutions which require an explicit reward. The learning agent observes a multidimensional context vector, takes an action, and then observes a multidimensional feedback vector. This multidimensional feedback vector has no explicit reward information. In order to succeed, the algorithm must learn how to evaluate the feedback vector to discover a latent reward signal, with which it can ground its policies without supervision. We show that in an Interaction-Grounded Learning setting, with certain natural assumptions, a learner can discover the latent reward and ground its policy for successful interaction. We provide theoretical guarantees and a proof-of-concept empirical evaluation to demonstrate the effectiveness of our proposed approach.
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Install the CLIlune papers fulltext af2a9e1d-2e07-44a8-912d-1c53f1ea56f8Cited by top-tier papers6
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- An Information Theoretic Approach to Interaction-Grounded LearningXiaoyan Hu, Farzan Farnia, Ho-fung LeungICML 2024 · 3 citations
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