Lune

IEEE VR2026Top-tier venue

Invisible Bullet-Magnetism Aim Assistance in VR Dart Throwing: Effects on User Experience and Performance

Ren Boz

2026Year

Abstract

Aim assistance has been shown to be effective in traditional video games; however, its application in VR contexts remains relatively underexplored. We investigate the effects of invisible bullet-magnetism aim assistance applied at the time of throw on performance and user experience in a VR dart-throwing task. We corrected the trajectory by adjusting the initial throwing direction to reduce the landing position deviation from the target center by 50%. We conducted a within-subjects experiment with 29 participants, comparing the aim-assist condition with a control condition without assistance. Aim assistance with invisible bullet magnetism significantly improved objective and perceived performance, accuracy, and precision. Participants in the aim-assist condition reported significantly higher perceived competence and control, while perceived suspense and pressure were scored significantly lower. Enjoyment, internal attribution of achievement, and workload remained comparable between the two conditions. Participants attributed their success to themselves rather than external factors in both conditions. The invisible bullet-magnetism aim assistance in our study remained largely unnoticed, and participants favored the aim-assist condition.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get acba771e-3b87-43a0-934e-c166b75fcc52

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines