SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion
Jiyuan Zhang, Kang Chen, Shiyan Chen, Yajing Zheng, Tiejun Huang, Zhaofei Yu
Abstract
Novel View Synthesis plays a crucial role by generating new 2D renderings from multi-view images of 3D scenes. However, capturing high-speed scenes with conventional cameras often leads to motion blur, hindering the effectiveness of 3D reconstruction. To address this challenge, high-frame-rate dense 3D reconstruction emerges as a vital technique, enabling detailed and accurate modeling of real-world objects or scenes in various fields, including Virtual Reality or embodied AI. Spike cameras, a novel type of neuromorphic sensor, continuously record scenes with an ultra-high temporal resolution, showing potential for accurate 3D reconstruction. Despite their promise, existing approaches, such as applying Neural Radiance Fields (NeRF) to spike cameras, encounter challenges due to the time-consuming rendering process. To address this issue, we make the first attempt to introduce the 3D Gaussian Splatting (3DGS) into spike cameras in high-speed capture, providing 3DGS as dense and continuous clues of views, then constructing SpikeGS. Specifically, to train SpikeGS, we establish computational equations between the rendering process of 3DGS and the processes of instantaneous imaging and exposing-like imaging of the continuous spike stream. Besides, we build a very lightweight but effective mapping process from spikes to instant images to support training. Furthermore, we introduced a new spike-based 3D rendering dataset for validation. Extensive experiments have demonstrated our method possesses the high quality of novel view rendering, proving the tremendous potential of spike cameras in modeling 3D scenes. Code and data are available at https://github.com/Leozhangjiyuan/SpikeGS.
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Install the CLIlune papers fulltext ac0ebb45-d307-410d-a5a9-89c631712765Cited by top-tier papers7
- SpikeReveal: Unlocking Temporal Sequences from Real Blurry Inputs with Spike StreamsKang Chen, Shiyan Chen, Jiyuan Zhang, Baoyue Zhang et al.NeurIPS 2024 · 12 citations
- FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based VisionZekai Wu, Shuqi Fan, Mengyin Liu, Yuhua Luo et al.CVPR 2026 · 2 citations
- SpikeStereoNet: A Brain-Inspired Framework for Stereo Depth Estimation from Spike StreamsZhuoheng Gao, Yihao Li, Jiyao Zhang, Rui Zhao et al.ICLR 2026 · 2 citations
- 3D Gaussian Splatting from Unposed Spike StreamYijia Guo, Tong Hu, Liwen Hu, Lei Ma et al.CVPR 2026
- Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera ArrayQinghong Ye, Yiqian Chang, Jianing Li, Haoran Xu et al.NeurIPS 2025
Builds on25
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
- Neural Radiance Flow for 4D View Synthesis and Video ProcessingYilun Du, Yinan Zhang, Hong-Xing Yu, Joshua B. Tenenbaum et al.ICCV 2021 · 329 citations
- XVFI: eXtreme Video Frame InterpolationHyeonjun Sim, Jihyong Oh, Munchurl KimICCV 2021 · 207 citations
- Deblur-NeRF: Neural Radiance Fields from Blurry ImagesLi Ma, Xiaoyu Li, Jing Liao, Qi Zhang et al.CVPR 2022 · 176 citations
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- Event-3DGS: Event-based 3D Reconstruction Using 3D Gaussian SplattingHaiqian Han, Jianing Li, Henglu Wei, Xiangyang JiNeurIPS 2024 · 39 citations
- SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike StreamLin Zhu, Kangmin Jia, Yifan Zhao, Yunshan Qi et al.CVPR 2024
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