FastEventDGS: Deformable Gaussian Splatting for Fast Dynamic Scenes from a Single Event Camera
Zijia Dai, Nico Messikommer, Rong Zou, Nikola Zubic, Davide Scaramuzza, Laurent Kneip
Abstract
The demand for dynamic 3D assets in AR/VR has recently popularized Deformable Gaussian Splatting. However, traditional RGB cameras are limited in their ability to reconstruct high-speed scenes due to motion blur and low temporal resolution. While event cameras offer a promising alternative, reconstructing a complete scene from their sparse and noisy output is a significant challenge. Existing event-based methods rely on an auxiliary sensor, such as a frame camera, thereby inducing tedious hardware and calibration challenges. We introduce FastEventDGS, a novel Deformable Gaussian Splatting-based framework that leverages a single event camera for high-fidelity 4D reconstruction. Our method utilizes a continuous camera trajectory parametrization and integrates two event generation models to provide both photometric and geometric constraints. We further propose a local patch event motion loss to constrain object motion, effectively mitigating overfitting. To ensure robust reconstruction, we employ an offthe-shelf model for depth correction and apply noise regularization terms in the final stage. We demonstrate robust results on both new synthetic and real-world datasets, highlighting our framework's ability to provide a simplified, event-only solution for high-fidelity 4D reconstruction in dynamic scenes. Our code and dataset are available at github.com/daizijia/FastEventDGS.
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