Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game Experience
Ye Yuan, Jan Cao, Ruotong Wang, Svetlana Yarosh
Abstract
Prior research has highlighted opportunities for technology to better support the tabletop game experience in offline and online settings, but little work has focused on the social aspect of tabletop gaming. We investigated the social and collaborative aspects of tabletop gaming in the unique context of “social distancing” during the 2020 COVID-19 pandemic to shed light on the experience of remote tabletop gaming. With a multi-method qualitative approach (including digital ethnography and in-depth interviews), we empirically studied how people appropriate existing technologies and adapt their offline practices to play tabletop games remotely. We identify three themes that describe people's game and social experience during remote play: creating a shared tabletop environment (shared space), enabling a collective understanding (shared information and awareness), and facilitating a communal temporal experience (shared time). We reflect on challenges and design opportunities for a better experience in the age of remote collaboration.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Cited by top-tier papers10
- ThingShare: Ad-Hoc Digital Copies of Physical Objects for Sharing Things in Video MeetingsErzhen Hu, Jens Emil Sloth Grønbæk, Wen Ying, Ruofei Du et al.CHI 2023 · 30 citations
- Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 LockdownsNick Ballou, Sebastian Deterding, Ioanna Iacovides, Laura HelsbyCHI 2022 · 26 citations
- CareJournal: A Voice-Based Conversational Agent for Supporting Care CommunicationsJohn Rudnik, Sharadhi Raghuraj, Mingyi Li, Robin N. BrewerCHI 2024 · 24 citations
- MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative SkillsYudan Wu, Shanhe You, Zixuan Guo, Xiangyang Li et al.CHI 2023 · 24 citations
- BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AIShwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt et al.UIST 2024 · 13 citations
Related papers
- Remote Wavelength: Design and Evaluation of a System for Social Connectedness Through Distributed Tabletop GameplayChelsea Mills, Denise Y. Geiskkovitch, Carman Neustaedter, William Odom et al.CHI 2023 · 12 citations
- The Gang's All Here: How People Used Games to cope with COVID19 QuarantineErica Kleinman, Sara Chojnacki, Magy Seif El-NasrCHI 2021 · 33 citations
- Getting Hybridity Just Right: The Goldilocks Factor in Hybrid Digital BoardgamesSasha Soraine, Melissa J. RogersonCHI 2026 · 1 citation
- Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 PandemicJesse J. Martinez, Travis W. Windleharth, Qisheng Li, Arpita Bhattacharya et al.CSCW 2022 · 22 citations
- Home-Life and Work Rhythm Diversity in Distributed Teamwork: A Study with Information Workers during the COVID-19 PandemicThomas Breideband, Poorna Talkad Sukumar, Gloria Mark, Megan Caruso et al.CSCW 2022 · 29 citations
