Text-to-3D using Gaussian Splatting
Zilong Chen, Feng Wang, Yikai Wang, Huaping Liu
Abstract
Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the Janus issue, since it is hard to explicitly integrate 3D priors into implicit 3D representations. Besides, it is usually time-consuming for them to generate elaborate 3D models with rich colors. In response, this paper proposes GSGEN, a novel method that adopts Gaussian Splatting, a recent stateof-the-art representation, to text-to-3D generation. GSGEN aims at generating high-quality 3D objects and addressing existing shortcomings by exploiting the explicit nature of Gaussian Splatting that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimiza- † Corresponding author tion, a coarse representation is established under 3D point cloud diffusion prior along with the ordinary 2D SDS optimization, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative appearance refinement to enrich texture details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D assets with delicate details and accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Our code is available at https://github.com/gsgen3d/gsgen .
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Cited by top-tier papers128
- GS-SLAM: Dense Visual SLAM with 3D Gaussian SplattingChi Yan, Delin Qu, Dan Xu, Bin Zhao et al.CVPR 2024 · 270 citations
- LangSplat: 3D Language Gaussian SplattingMinghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang et al.CVPR 2024 · 164 citations
- CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D AssetsLongwen Zhang, Ziyu Wang, Qixuan Zhang, Qiwei Qiu et al.SIGGRAPH 2024 · 148 citations
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian SplattingZiyi Yang, Xinyu Gao, Yang-Tian Sun, Yihua Huang et al.NeurIPS 2024 · 115 citations
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian SplattingXiaoyu Zhou, Xingjian Ran, Yajiao Xiong, Jinlin He et al.ICML 2024 · 113 citations
Builds on53
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 35,902 citations
- Diffusion Models Beat GANs on Image SynthesisPrafulla Dhariwal, Alexander Quinn NicholNeurIPS 2021 · 13,211 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Denoising Diffusion Implicit ModelsJiaming Song, Chenlin Meng, Stefano ErmonICLR 2021 · 11,743 citations
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