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SoundBubble: Finger-Bound Virtual Microphone using Headset/Glasses Beamforming

Daehwa Kim, Chris Harrison

2026Year
1Citations

Abstract

Hands are the chief appendage with which we manipulate the world around us, creating sounds as they go. As such, they are a rich source of information that computers can leverage for input and context sensing. Indeed, many prior works in HCI have explored this idea by instrumenting users’ hands with a microphone, often integrated into a ring, wristband, or watch. In this work, we explore an alternative bare-hands approach — by using a microphone array integrated into a user’s headset/glasses, we can use beamforming to create a virtual microphone that tracks with the user’s fingers in 3D space. We show this method can capture even the subtle noise of a finger translating across surfaces, including skin-to-skin contact for micro-gestures, as well as passive widget interactions.

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