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Hierarchical Reinforcement Learning with Augmented Step-Level Transitions for LLM Agents

Shuai Zhen, Yanhua Yu, Ruopei Guo, Nan Cheng, Yang Deng

2026Year
2Citations

Abstract

Large language model (LLM) agents have demonstrated strong capabilities in complex interactive decision-making tasks. However, existing LLM agents typically rely on increasingly long interaction histories, resulting in high computational cost and limited scalability. In this paper, we propose STEP-HRL, a hierarchical reinforcement learning (HRL) framework that enables step-level learning by conditioning only on single-step transitions rather than full interaction histories. STEP-HRL structures tasks hierarchically, using completed subtasks to represent global progress of overall task. By introducing a local progress module, it also iteratively and selectively summarizes interaction history within each subtask to produce a compact summary of local progress. Together, these components yield augmented step-level transitions for both high-level and low-level policies. Experimental results on ScienceWorld and ALFWorld benchmarks consistently demonstrate that STEP-HRL substantially outperforms baselines in terms of performance and generalization while reducing token usage. Our code is available at https: //github.com/TonyStark042/STEP-HRL . D Case Study Trajectory Comparison Normal Task Description: Your task is to find a(n) non-living thing. First, focus on the thing. Then, move it to the purple box in the bathroom. Observation: This room is called the kitchen. In it, you see the agent, a substance called air, a chair, a counter, a cupboard, a freezer, a fridge, a glass jar, a lighter, an oven, a painting, a sink, soap, a stopwatch, a stove, a table with a glass cup, and a thermometer. You also see: a door to the bathroom (closed), a door to the hallway (closed), and a door to the outside (closed). Action: open door to bathroom Reward: 0.08 Observation: The door is now open. Action: go to bathroom Reward: 0.17 Observation: This room is called the bathroom. In it, you see a bathtub, a drawing, a glass cup, a purple box, a sink, and a toilet. Action: focus on cup Reward: 0.50 Observation: You focus on the glass cup. Action: move cup to purple box Reward: 0.25 Observation: You move the glass cup to the purple box. done.

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