Exploration-Driven Generative Interactive Environments
Nedko Savov, Naser Kazemi, Mohammad Mahdi, Danda Pani Paudel, Xi Wang, Luc Van Gool
Abstract
Modern world models require costly and timeconsuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for inexpensive, automatically collected interaction data. Genie [5], a recent multi-environment world model, demonstrates simulation abilities of many environments with shared behavior. Unfortunately, training their model requires expensive demonstrations. Therefore, we propose a training framework merely using a random agent in virtual environments. While the model trained in this manner exhibits good controls, it is limited by the random exploration possibilities. To address this limitation, we propose AutoExplore Agent -an exploration agent that entirely relies on the uncertainty of the world model, delivering diverse data from which it can learn the best. Our agent is fully independent of environment-specific rewards and thus adapts easily to new environments. With this approach, the pretrained multi-environment model can quickly adapt to new environments achieving video fidelity and controllability improvement. In order to obtain automatically large-scale interaction datasets for pretraining, we group environments with similar behavior and controls. To this end, we annotate the behavior and controls of 974 virtual environments -a dataset that we name RetroAct. For building our model, we first create an open implementation of Genie -GenieRedux and apply enhancements and adaptations in our version GenieRedux-G. Our code and data are available at https://github.com/insait-institute/GenieRedux .
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Cited by top-tier papers4
- StateSpaceDiffuser: Bringing Long Context to Diffusion World ModelsNedko Savov, Naser Kazemi, Deheng Zhang, Danda Pani Paudel et al.NeurIPS 2025 · 18 citations
- Latent Particle World Models: Self-supervised Object-centric Stochastic Dynamics ModelingTal Daniel, Carl Qi, Dan Haramati, Amir Zadeh et al.ICLR 2026 · 12 citations
- IPR-1: Interactive Physical ReasonerMingyu Zhang, Lifeng Zhuo, Tianxi Tan, Guocan Xie et al.CVPR 2026 · 2 citations
- Overcoming Challenges of Long-Horizon Prediction in Driving World ModelsArian Mousakhan, Sudhanshu Mittal, Silvio Galesso, Karim Farid et al.NeurIPS 2025 · 1 citation
Builds on17
- An Image is Worth 16x16 Words: Transformers for Image Recognition at ScaleAlexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov, Dirk Weissenborn et al.ICLR 2021 · 21,477 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Mastering Atari with Discrete World ModelsDanijar Hafner, Timothy P. Lillicrap, Mohammad Norouzi, Jimmy BaICLR 2021 · 1,170 citations
- Train Short, Test Long: Attention with Linear Biases Enables Input Length ExtrapolationOfir Press, Noah A. Smith, Mike LewisICLR 2022 · 1,168 citations
- Genie: Generative Interactive EnvironmentsJake Bruce, Michael D. Dennis, Ashley Edwards, Jack Parker-Holder et al.ICML 2024 · 513 citations
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