Splatent: Splatting Diffusion Latents for Novel View Synthesis
Or Hirschorn, Omer Sela, Inbar Huberman-Spiegelglas, Netalee Efrat Sela, Eli Alshan, Ianir Ideses, Frederic Devernay, Yochai Zvik, Lior Fritz
Abstract
Radiance field representations have recently been explored in the latent space of VAEs that are commonly used by diffusion models. This direction offers efficient rendering and seamless integration with diffusion-based pipelines. However, these methods face a fundamental limitation: The VAE latent space lacks multi-view consistency, leading to blurred textures and missing details during 3D reconstruction. Existing approaches attempt to address this by finetuning the VAE, at the cost of reconstruction quality, or by relying on pre-trained diffusion models to recover finegrained details, at the risk of some hallucinations. We present Splatent, a diffusion-based enhancement framework designed to operate on top of 3D Gaussian Splatting (3DGS) in the latent space of VAEs. Our key insight departs from the conventional 3D-centric view: rather than reconstructing fine-grained details in 3D space, we recover them † Work was done during an internship at Amazon in 2D from input views through multi-view attention mechanisms. This approach preserves the reconstruction quality of pretrained VAEs while achieving faithful detail recovery. Evaluated across multiple benchmarks, Splatent establishes a new state-of-the-art for VAE latent radiance field reconstruction. We further demonstrate that integrating our method with existing feed-forward frameworks, consistently improves detail preservation, opening new possibilities for high-quality sparse-view 3D reconstruction.
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