The Motion is the Message: Evaluating Motion Tracking Quality for VR Avatars
Fu Chia Yang, Harrison Jesse Smith, Christos Mousas, Michael Neff
Abstract
Motion tracking to project users into embodied virtual reality (VR) as avatars is an essential application of real-time computer graphics. Most current embodied VR systems rely on head-mounted displays (HMDs) to estimate user pose, as headset sensors can track the head and hands, thereby reconstructing the full body without the need for external hardware. However, measuring the quality of motion reconstruction algorithms from HMD-based tracking, particularly those intended for use in social settings, remains challenging due to the complex interaction between motion and perceived social signals. This paper compares two industrial tracking reconstruction solutions, called HMD1 (i.e., a basic HMD-based method that uses head tracking and hand positions estimated from HMD cameras) and HMD2 (i.e., an advanced HMD-based method with additional onboard camera streams), that estimate user motion using only an HMD against ground-truth motion capture (MoCap) data. It advocates for a social signal-based analysis that views motion as a communication medium and employs user observations to measure whether viewers successfully perceive the information encoded in motion. Across 156 socially expressive clips, Social Signal ratings were more effective than generic measures at revealing differences between the HMD methods. HMD2 preserved social meaning more accurately than HMD1, with fewer significant deviations from MoCap, while both HMD methods were frequently rated less natural than MoCap. A qualitative review localized recurrent failure modes, such as arm swivel/shoulder errors, posture reconstruction issues, and floating/stance artifacts, which help explain the misreading of social signals. We release a dashboard scorecard, motion capture data, and a benchmark protocol to enable consistent motion evaluation. More generally, this work advocates for an underexplored approach to motion evaluation that focuses on assessing the semantics of motion to determine quality. As reliance on generative artificial intelligence (AI) increases, it is essential to standardize evaluation to preserve the authenticity of the social signals conveyed. The developed dataset and the evaluation framework are provided on our project's website: https://github.com/facebookresearch/MotionIsTheMessageDataset.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get a0fc616c-563d-4ac6-92be-9ebf3559ae9bRelated papers
- EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual RealityHaojie Cheng, Shaun Jing Heng Ong, Shaoyu Cai, Aiden Tat Yang Koh et al.IEEE VR 2026 · 1 citation
- HMD-NeMo: Online 3D Avatar Motion Generation From Sparse ObservationsSadegh Aliakbarian, Fatemeh Sadat Saleh, David Collier, Pashmina Cameron et al.ICCV 2023 · 28 citations
- MotionPRO: Exploring the Role of Pressure in Human MoCap and BeyondShenghao Ren, Yi Lu, Jiayi Huang, Jiayi Zhao et al.CVPR 2025
- HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf WebcamJackie (Junrui) Yang, Tuochao Chen, Fang Qin, Monica S. Lam et al.CHI 2022 · 39 citations
- CoolMoves: User Motion Accentuation in Virtual RealityKaran Ahuja, Eyal Ofek, Mar González-Franco, Christian Holz et al.UbiComp 2021 · 69 citations
