Positional ω-regular languages
Antonio Casares, Pierre Ohlmann
Abstract
In the context of two-player games over graphs, a language 𝐿 is called positional if, in all games using 𝐿 as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on the history of the play. In this work, we describe the class of parity automata recognising positional languages, providing a complete characterisation of positionality for 𝜔-regular languages. As corollaries, we establish decidability of positionality in polynomial time, finite-to-infinite and 1-to-2-players lifts, and show the closure under union of prefix-independent positional objectives, answering a conjecture by Kopczy ński in the 𝜔-regular case.
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