Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter
Fang Ma, Xueni Pan
Abstract
Owning a virtual body inside Virtual Reality (VR) offers a unique experience where, typically, users are able to control their self-avatar’s body via tracked VR controllers. However, controlling a self-avatar’s facial movements is harder due to the HMD being in the way for tracking. In this work we present (1) the technical pipeline of creating and rigging self-alike avatars, whose facial expressions can be then controlled by users wearing the VIVE Pro Eye and VIVE Facial Tracker, and (2) based on this setting, two within-group studies on the psychological impact of the appearance realism of self-avatars, both the level of photorealism and self-likeness. Participants were told to practise their presentation, in front of a mirror, in the body of a realistic looking avatar and a cartoon like one, both animated with body and facial mocap data. In study 1 we made two bespoke self-alike avatars for each participant and we found that although participants found the cartoon-like character more attractive, they reported higher Body Ownership with whichever the avatar they had in the first trial. In study 2 we used generic avatars with higher fidelity facial animation, and found a similar "first trial effect" where they reported the avatar from their first trial being less creepy. Our results also suggested participants found the facial expressions easier to control with the cartoon-like character. Further, our eye-tracking data suggested that although participants were mainly facing their avatar during their presentation, their eye-gaze were focused elsewhere half of the time.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 99381f3f-c65e-4dcb-afd5-c19a06d27d6cCited by top-tier papers1
Ask how each one uses itBuilds on1
Related papers
- Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual RealityAnca Salagean, Eleanor Crellin, Martin Parsons, Darren Cosker et al.CHI 2023 · 58 citations
- Out of Control: Effects of Multimodal Self-similarity on Embodiment During Autonomous Avatar Demonstrations in Virtual RealitySiqi Guo, Fengze Zhang, Claudia Krogmeier, Dominic Kao et al.CHI 2026 · 1 citation
- Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body AwarenessNina Döllinger, Erik Wolf, Mario Botsch, Marc Erich Latoschik et al.CHI 2023 · 34 citations
- Am I Still Me? Visual Congruence Across Reality-Virtuality and Avatar Appearance in Shaping Self-Perception and BehaviorMarie Luisa Fiedler, Christian Merz, Lukas Schach, Jonathan Tschanter et al.IEEE VR 2026 · 1 citation
- "A feeling of déjà vu": The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual RealityMeng Ting Shih, Yi-Chieh Lee, Chih-Mao Huang, Liwei ChanCSCW 2023 · 21 citations
