AutoGameUI: Constructing High-Fidelity GameUI via Multimodal Correspondence Matching
Zhongliang Tang, Qingrong Cheng, Mengchen Tan, Yongxiang Zhang, Fei Xia
Abstract
Game UI development is essential to the game industry. However, the traditional workflow requires substantial manual effort to integrate pairwise UI and UX designs into a cohesive game user interface (GameUI). The inconsistency between the aesthetic UI design and the functional UX design typically results in mismatches and inefficiencies. To address the issue, we present an automatic system, AutoGameUI, for efficiently and accurately constructing GameUI. The system centers on a two-stage multimodal learning pipeline to obtain the optimal correspondences between UI and UX designs. The first stage learns the comprehensive representations of UI and UX designs from multimodal perspectives. The second stage incorporates grouped cross-attention modules with constrained integer programming to estimate the optimal correspondences through top-down hierarchical matching. The optimal correspondences enable the automatic GameUI construction. We create the GAMEUI dataset, comprising pairwise UI and UX designs from real-world games, to train and validate the proposed method. Besides, an interactive web tool is implemented to ensure high-fidelity effects and facilitate human-in-the-loop construction. Extensive experiments on the GAMEUI and RICO datasets demonstrate the effectiveness of our system in maintaining consistency between the constructed GameUI and the original designs. When deployed in the workflow of several mobile games, AutoGameUI achieves a 3× improvement in time efficiency, conveying significant practical value for game UI development.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 98a5a65a-089e-452b-ac53-490da3dfcf64Builds on14
- Mastering Complex Control in MOBA Games with Deep Reinforcement LearningDeheng Ye, Zhao Liu, Mingfei Sun, Bei Shi et al.AAAI 2020 · 395 citations
- LayoutTransformer: Layout Generation and Completion with Self-attentionKamal Gupta, Justin Lazarow, Alessandro Achille, Larry Davis et al.ICCV 2021 · 184 citations
- CanvasVAE: Learning to Generate Vector Graphic DocumentsKota YamaguchiICCV 2021 · 103 citations
- ActionBert: Leveraging User Actions for Semantic Understanding of User InterfacesZecheng He, Srinivas Sunkara, Xiaoxue Zang, Ying Xu et al.AAAI 2021 · 91 citations
- Screen Parsing: Towards Reverse Engineering of UI Models from ScreenshotsJason Wu, Xiaoyi Zhang, Jeffrey Nichols, Jeffrey P. BighamUIST 2021 · 62 citations
Related papers
- Graph4GUI: Graph Neural Networks for Representing Graphical User InterfacesYue Jiang, Changkong Zhou, Vikas Garg, Antti OulasvirtaCHI 2024 · 17 citations
- GUIGAN: Learning to Generate GUI Designs Using Generative Adversarial NetworksTianming Zhao, Chunyang Chen, Yuanning Liu, Xiaodong ZhuICSE 2021 · 58 citations
- GUIPilot: A Consistency-Based Mobile GUI Testing Approach for Detecting Application-Specific BugsRuofan Liu, Xiwen Teoh, Yun Lin, Guanjie Chen et al.ISSTA 2025 · 5 citations
- Automating UI Optimization through Multi-Agentic ReasoningZhipeng Li, Christoph Gebhardt, Yi-Chi Liao, Christian HolzCHI 2026 · 1 citation
- Psychologically-inspired, unsupervised inference of perceptual groups of GUI widgets from GUI imagesMulong Xie, Zhenchang Xing, Sidong Feng, Xiwei Xu et al.FSE 2022 · 30 citations
