Representing Volumetric Videos as Dynamic MLP Maps
Sida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao, Xiaowei Zhou
Abstract
This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static scenes, but extending them to represent dynamic scenes is not straightforward due to their slow rendering speed or high storage cost. To solve this problem, our key idea is to represent the radiance field of each frame as a set of shallow MLP networks whose parameters are stored in 2D grids, called MLP maps, and dynamically predicted by a 2D CNN decoder shared by all frames. Representing 3D scenes with shallow MLPs significantly improves the rendering speed, while dynamically predicting MLP parameters with a shared 2D CNN instead of explicitly storing them leads to low storage cost. Experiments show that the proposed approach achieves state-of-the-art rendering quality on the NHR and ZJU-MoCap datasets, while being efficient for real-time rendering with a speed of 41.7 fps for 512 × 512 images on an RTX 3090 GPU. The code is available at https://zju3dv.github.io/mlp maps/ .
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers31
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao et al.CVPR 2024 · 302 citations
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger et al.CVPR 2024 · 131 citations
- Masked Space-Time Hash Encoding for Efficient Dynamic Scene ReconstructionFeng Wang, Zilong Chen, Guokang Wang, Yafei Song et al.NeurIPS 2023 · 62 citations
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw et al.CVPR 2024 · 55 citations
Builds on45
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua et al.NeurIPS 2020 · 1,535 citations
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li et al.ICCV 2021 · 1,284 citations
Related papers
- Learning Neural Volumetric Representations of Dynamic Humans in MinutesChen Geng, Sida Peng, Zhen Xu, Hujun Bao et al.CVPR 2023
- Compact Neural Volumetric Video Representations with Dynamic CodebooksHaoyu Guo, Sida Peng, Yunzhi Yan, Linzhan Mou et al.NeurIPS 2023 · 12 citations
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer et al.SIGGRAPH 2021 · 240 citations
- Neural 3D Video Synthesis from Multi-view VideoTianye Li, Mira Slavcheva, Michael Zollhöfer, Simon Green et al.CVPR 2022 · 324 citations
- Baking Neural Radiance Fields for Real-Time View SynthesisPeter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron et al.ICCV 2021 · 636 citations
