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Using Digital Twins to Design and Evaluate Interactive Exhibitions: A Case Study with Handheld AR

Jonathan Wieland, Daniel Immanuel Fink, Anke V. Reinschluessel, Jonathan Häßler, Tiare Feuchtner, Harald Reiterer

2026Year
3Citations

Abstract

Contemporary museum experiences often incorporate digital media through modern technologies, such as handheld augmented reality (AR). However, these often fall short of providing a holistic visitor experience, as exhibits are still thought, designed, and experienced in isolation and fail to consider the user’s contexts (e. g., physical, social, and personal). To address this issue, we investigate leveraging a digital twin for designing and evaluating interactive exhibitions in large connected spaces through a case study: our publicly available handheld AR-based exhibition “Stayin’ Alive”. During this exhibition, we gained insights from the interaction data of 1303 visitors, post-visit interviews, as well as rich experiences and observations, based on which we identify four opportunity-challenge pairs that contribute design process insights for practitioners and a road map for future research.

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