Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Soonbin Lee, Fangwen Shu, Yago Sánchez de la Fuente, Thomas Schierl, Cornelius Hellge
Abstract
3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce an efficient compression technique that significantly reduces storage overhead by using compact representation. We propose a unified architecture that combines point cloud data and feature planes through a progressive tri-plane structure. Our method utilizes 2D feature planes, enabling continuous spatial representation. To further optimize these representations, we incorporate entropy modeling in the frequency domain, specifically designed for standard video codecs. We also propose channel-wise bit allocation to achieve a better trade-off between bitrate consumption and feature plane representation. Consequently, our model effectively leverages spatial correlations within the feature planes to enhance rate-distortion performance using standard, non-differentiable video codecs. Experimental results demonstrate that our method outperforms existing methods in data compactness while maintaining high rendering quality. Our project page is available at https://fraunhoferhhi.github.io/CodecGS.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers4
- MEGS^2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified PruningJiarui Chen, Yikeng Chen, Yingshuang Zou, Ye Huang et al.ICLR 2026 · 3 citations
- D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint VideosWenkang Zhang, Yan Zhao, Qiang Wang, Zhixin Xu et al.AAAI 2026 · 1 citation
- CGHair: Compact Gaussian Hair Reconstruction with Card ClusteringHaimin Luo, Srinjay Sarkar, Albert Mosella-Montoro, Francisco Vicente Carrasco et al.CVPR 2026 · 1 citation
- CF3: Compact and Fast 3D Feature FieldsHyunjoon Lee, Joonkyu Min, Jaesik ParkICCV 2025
Builds on20
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 859 citations
Related papers
- CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS CompressionYu-Ting Zhan, Cheng-Yuan Ho, Hebi Yang, Yi-Hsin Chen et al.ICLR 2025
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint VideoQiang Hu, Zihan Zheng, Houqiang Zhong, Sihua Fu et al.CVPR 2025
- Fast Feedforward 3D Gaussian Splatting CompressionYihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin et al.ICLR 2025 · 1 citation
- HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud EncoderQi Yang, Le Yang, Geert Van der Auwera, Zhu LiICML 2025
- DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D GenerationXiaoliang Ju, Hongsheng LiCVPR 2025
