Through the Eyes of Emotion: A Multi-faceted Eye Tracking Dataset for Emotion Recognition in Virtual Reality
Tongyun Yang, Bishwas Regmi, Lingyu Du, Andreas Bulling, Xucong Zhang, Guohao Lan
Abstract
Virtual Reality (VR) is transforming cognitive and psychological research by enabling immersive simulations that elicit authentic emotional responses. The high demand for VR-based emotion recognition is also evident in fields such as mental healthcare, education, and entertainment, where understanding users' emotional states can enhance user experience and system effectiveness. However, the lack of comprehensive datasets hinders progress in VR-based emotion recognition. In this paper, we present a comprehensive, multi-faceted eye-tracking dataset collected from 26 participants using 28 emotional video stimuli rendered in a custom virtual environment. Our dataset is the first to incorporate high-frame-rate periocular videos, capturing subtle motions, such as micro-expressions and eyebrow shifts, which are critical for emotion analysis. Additionally, it includes high-frequency eye-tracking data, offering gaze direction and pupil dynamics at four times the frequency of existing datasets. Our dataset is also unique in providing emotion annotations according to Ekman's emotion model and, as such, offering experiments impossible using existing datasets. Our benchmark evaluations show that fusing the multi-faceted eye-tracking signals in our dataset significantly improves emotion recognition accuracy. As such, our work has the potential to significantly accelerate and enable entirely new research on emotion-aware VR applications.
CCS Concepts: • Human-centered computing → Ubiquitous and mobile computing design and evaluation methods; Virtual reality.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 8f8b558d-294f-47e3-a0fa-a9a01414a048Builds on19
- ViViT: A Video Vision TransformerAnurag Arnab, Mostafa Dehghani, Georg Heigold, Chen Sun et al.ICCV 2021 · 2,947 citations
- Efficient Facial Feature Learning with Wide Ensemble-Based Convolutional Neural NetworksHenrique Siqueira, Sven Magg, Stefan WermterAAAI 2020 · 136 citations
- VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological MeasuresLuma Tabbaa, Ryan Searle, Saber Mirzaee Bafti, Md. Moinul Hossain et al.UbiComp 2022 · 114 citations
- Privacy Enhanced Multimodal Neural Representations for Emotion RecognitionMimansa Jaiswal, Emily Mower ProvostAAAI 2020 · 90 citations
- A privacy-preserving approach to streaming eye-tracking dataBrendan David-John, Diane Hosfelt, Kevin R. B. Butler, Eakta JainIEEE VR 2021 · 89 citations
Related papers
- EyeQoE: A Novel QoE Assessment Model for 360-degree Videos Using Ocular BehaviorsHuadi Zhu, Tianhao Li, Chaowei Wang, Wenqiang Jin et al.UbiComp 2022 · 11 citations
- MMAD: Multi-Label Micro-Action Detection in VideosKun Li, Pengyu Liu, Dan Guo, Fei Wang et al.ICCV 2025 · 21 citations
- Multimodal Adaptive Emotion Transformer with Flexible Modality Inputs on A Novel Dataset with Continuous LabelsWei-Bang Jiang, Xuan-Hao Liu, Wei-Long Zheng, Bao-Liang LuACM MM 2023 · 44 citations
- Design and Validation of a Library of Active Affective Tasks for Emotion Elicitation in VRJason W. Woodworth, Christoph W. BorstIEEE VR 2024 · 6 citations
- MoEE: Mixture of Emotion Experts for Audio-Driven Portrait AnimationHuaize Liu, Wenzhang Sun, Donglin Di, Shibo Sun et al.CVPR 2025
