An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments
Carlos Alfredo Tirado Cortes, Chin-Teng Lin, Tien-Thong Nguyen Do, Hsiang-Ting Chen
Abstract
Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness and postural instability while the user walks in an immersive virtual environment using an electroencephalogram (EEG) headset and a full-body motion capture system. The experiment induced VR sickness by gradually increasing the translation gain beyond the user's detection threshold. A between-group comparison between participants with and without VR sickness symptoms found some significant differences in postural stability but found none on gait patterns during the walking. In the EEG analysis, the group with VR sickness showed a reduction of alpha power, a phenomenon previously linked to a higher workload and efforts to maintain postural control. In contrast, the group without VR sickness exhibited brain activities linked to fine cognitive-motor control. The EEG result provides new insights into the postural instability theory: participants with VR sickness could maintain their postural stability at the cost of a higher cognitive workload. Our result also indicates that the analysis of lower-frequency power could complement behavioural data for continuous VR sickness detection in both stationary and mobile VR setups.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 8f11870e-3c35-47b5-b7d5-b466d1bacf14Cited by top-tier papers3
- Segment beyond View: Handling Partially Missing Modality for Audio-Visual Semantic SegmentationRenjie Wu, Hu Wang, Feras Dayoub, Hsiang-Ting ChenAAAI 2024 · 11 citations
- Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual LocomotionTongyu Nie, Courtney Hutton Pospick, Ville Cantory, Danhua Zhang et al.IEEE VR 2025 · 7 citations
- A Longitudinal Study on the Effects of Circadian Fatigue on Sound Source Identification and Localization using a Heads-Up DisplayAlexander G. Minton, Howe Yuan Zhu, Hsiang-Ting Chen, Yu-Kai Wang et al.CHI 2025 · 5 citations
Builds on1
Related papers
- Kinematic Sickness: Understanding Cybersickness Through Body KinematicsCarlos Alfredo Tirado Cortes, Yiheng Chi, Juno Kim, Hsiang-Ting ChenIEEE VR 2026
- Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum EstimationBerken Utku Demirel, Adnan Harun Dogan, Juliete Rossie, Max Möbus et al.IEEE VR 2025 · 5 citations
- Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEGGang Li, Katharina Margareta Theresa Pöhlmann, Mark McGill, Chao Ping Chen et al.IEEE VR 2023 · 5 citations
- A Deep Cybersickness Predictor Based on Brain Signal Analysis for Virtual Reality ContentsJinwoo Kim, Woojae Kim, Heeseok Oh, Seongmin Lee et al.ICCV 2019 · 90 citations
- Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VRYann Moullec, Justine Saint-Aubert, Mélanie Cogné, Anatole LécuyerIEEE VR 2025 · 1 citation
