MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
Philipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P. A. Lensch
Abstract
Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on26
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 35,902 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Video Diffusion ModelsJonathan Ho, Tim Salimans, Alexey A. Gritsenko, William Chan et al.NeurIPS 2022 · 2,948 citations
- NeRD: Neural Reflectance Decomposition from Image CollectionsMark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron et al.ICCV 2021 · 608 citations
Related papers
- Reflective Gaussian SplattingYuxuan Yao, Zixuan Zeng, Chun Gu, Xiatian Zhu et al.ICLR 2025
- SViM3D: Stable Video Material Diffusion for Single Image 3D GenerationAndreas Engelhardt, Mark Boss, Vikram Voleti, Chun-Han Yao et al.ICCV 2025 · 1 citation
- MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material InferenceWenyuan Zhang, Jimin Tang, Weiqi Zhang, Yi Fang et al.NeurIPS 2025 · 25 citations
- PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsSean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool et al.CVPR 2025
- Subsurface Scattering for Gaussian SplattingJan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt, Raphael Braun et al.NeurIPS 2024 · 13 citations
