Wave curves: simulating lagrangian water waves on dynamically deforming surfaces
Tomás Skrivan, Andreas Söderström, John Johansson, Christoph Sprenger, Ken Museth, Chris Wojtan
Abstract
Fig. 1. We introduce an efficient method for adding detailed ripples (left) in the form of curve primitives (middle right) on top of an existing 3D fluid simulation (right). These wave curves evolve according to our extension of linear water wave theory, which naturally models effects like ripples aligned with flow features.
We propose a method to enhance the visual detail of a water surface simulation. Our method works as a post-processing step which takes a simulation as input and increases its apparent resolution by simulating many detailed Lagrangian water waves on top of it. We extend linear water wave theory to work in non-planar domains which deform over time, and we discretize the theory using Lagrangian wave packets attached to spline curves. The method is numerically stable and trivially parallelizable, and it produces high frequency ripples with dispersive wave-like behaviors customized to the underlying fluid simulation.
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