Lune

IEEE VR2026Top-tier venue

HybridSphere: Enhancing Hybrid Meetings with Avatar-Based VR Environments

Koji Momota, Shizuka Shirai, Masato Kobayashi, Naoya Chiba, Photchara Ratsamee, Kiyoshi Kiyokawa, Yuki Uranishi

2026Year

Abstract

With recent advances in information and communication technologies, Hybrid meetings, where local attendees are physically present and remote participants join virtually, have become increasingly common. However, remote participants often experience reduced contextual awareness and a sense of isolation. To address these issues, we propose HybridSphere, a hybrid meeting system that reconstructs a shared virtual reality environment for remote participants. The system employs a 360-degree camera and pose estimation to generate real-time avatar representations of local attendees to allow remote users with head-mounted displays to experience the meeting as if all participants are in the same virtual space. We conducted a user study comparing HybridSphere to a baseline condition in which remote participants viewed an unmodified 360-degree video. Although the avatars were rated lower in perceived trustworthiness and likability due to limited visual fidelity, participants appreciated the seated-6DoF function. These results suggest that immersive and spatially flexible VR representations can enhance remote engagement in hybrid meetings.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 8cff78ce-bdd9-4760-bb4e-78e7aa5bda11

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines