Concurrent Reinforcement Learning with Aggregated States via Randomized Least Squares Value Iteration
Yan Chen, Qinxun Bai, Yiteng Zhang, Maria Dimakopoulou, Shi Dong, Qi Sun, Zhengyuan Zhou
Abstract
Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents concurently explore an environment. The theoretical results established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to randomized least-squares value iteration (RLSVI) with aggregated state representation. We demonstrate polynomial worst-case regret bounds in both finite-and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of Θ 1 √ N , highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to (Russo, 2019) and (Agrawal et al., 2021) . We reduce the space complexity by a factor of K while incurring only a √ K increase in the worstcase regret bound, compared to (Agrawal et al., 2021; Russo, 2019) . Interestingly, our algorithm improves the worst-case regret bound of (Russo, 2019) by a factor of H 1/2 , matching the improvement in (Agrawal et al., 2021) . However, this result is achieved through a fundamentally different algorithmic enhancement and proof technique. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 8cd1f2a0-7ca0-4ce8-9671-306ec9197d50Builds on8
- Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDPYuanhao Wang, Kefan Dong, Xiaoyu Chen, Liwei WangICLR 2020 · 107 citations
- Hypermodels for ExplorationVikranth Dwaracherla, Xiuyuan Lu, Morteza Ibrahimi, Ian Osband et al.ICLR 2020 · 49 citations
- A Provably Efficient Model-Free Posterior Sampling Method for Episodic Reinforcement LearningChristoph Dann, Mehryar Mohri, Tong Zhang, Julian ZimmertNeurIPS 2021 · 43 citations
- Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte CarloHaque Ishfaq, Qingfeng Lan, Pan Xu, A. Rupam Mahmood et al.ICLR 2024 · 33 citations
- Improved Worst-Case Regret Bounds for Randomized Least-Squares Value IterationPriyank Agrawal, Jinglin Chen, Nan JiangAAAI 2021 · 24 citations
Related papers
- Randomized Exploration in Reinforcement Learning with General Value Function ApproximationHaque Ishfaq, Qiwen Cui, Viet Nguyen, Alex Ayoub et al.ICML 2021 · 3 citations
- Society of Agents: Regret Bounds of Concurrent Thompson SamplingYan Chen, Perry Dong, Qinxun Bai, Maria Dimakopoulou et al.NeurIPS 2022 · 6 citations
- Distributionally Robust Online Markov Game with Linear Function ApproximationZewu Zheng, Yuanyuan LinAAAI 2026 · 1 citation
- Logarithmic Regret for Linear Markov Decision Processes with Adversarial CorruptionsCanzhe Zhao, Xiangcheng Zhang, Baoxiang Wang, Shuai LiAAAI 2025 · 1 citation
- Reinforcement Learning with Logarithmic Regret and Policy SwitchesGrigoris Velegkas, Zhuoran Yang, Amin KarbasiNeurIPS 2022 · 7 citations
