DeRF: Decomposed Radiance Fields
Daniel Rebain, Wei Jiang, Soroosh Yazdani, Ke Li, Kwang Moo Yi, Andrea Tagliasacchi
Abstract
With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter's Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3× more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0 dB in PSNR (for the same inference cost).
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Install the CLIlune papers fulltext 8c09fc7e-a3aa-461d-8717-4f885e1fadecCited by top-tier papers88
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Builds on3
- NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo CollectionsRicardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron et al.CVPR 2021
- SynSin: End-to-End View Synthesis From a Single ImageOlivia Wiles, Georgia Gkioxari, Richard Szeliski, Justin JohnsonCVPR 2020
- Neural Voxel Renderer: Learning an Accurate and Controllable Rendering ToolKonstantinos Rematas, Vittorio FerrariCVPR 2020
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