ArtLLM: Generating Articulated Assets via 3D LLM
Penghao Wang, Siyuan Xie, Hongyu Yan, Xianghui Yang, Jingwei Huang, Chunchao Guo, Jiayuan Gu
Abstract
Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 89fb31ba-0e8d-4753-81a4-d6ac6f00cbb2Builds on35
- Visual Instruction TuningHaotian Liu, Chunyuan Li, Qingyang Wu, Yong Jae LeeNeurIPS 2023 · 11,349 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Scalable Diffusion Models with TransformersWilliam Peebles, Saining XieICCV 2023 · 5,568 citations
- MVDream: Multi-view Diffusion for 3D GenerationYichun Shi, Peng Wang, Jianglong Ye, Long Mai et al.ICLR 2024 · 973 citations
- LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi et al.ICLR 2024 · 813 citations
Related papers
- URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language ModelZhe Li, Xiang Bai, Jieyu Zhang, Zhuangzhe Wu et al.NeurIPS 2025 · 24 citations
- Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation ModelLong Le, Jason Xie, William Liang, Hung-Ju Wang et al.ICLR 2025
- Particulate: Feed-Forward 3D Object ArticulationRuining Li, Yuxin Yao, Chuanxia Zheng, Christian Rupprecht et al.CVPR 2026 · 22 citations
- Real2Code: Reconstruct Articulated Objects via Code GenerationZhao Mandi, Yijia Weng, Dominik Bauer, Shuran SongICLR 2025
- SimArt: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMChuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie et al.SIGGRAPH 2026
