Real-Time Level-of-Detail rendering with ReSTIR
Yuchen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Lifan Wu, Shuang Zhao
Abstract
Rendering complex scenes in real time remains challenging due to strict performance constraints. Geometric level of detail (LoD) is widely used to reduce cost by replacing high-frequency geometry with prefiltered representations. ReSTIR significantly improves real-time rendering quality by reusing samples across space and time; however, its effectiveness degrades in the presence of complex geometry, where high-frequency detail reduces reuse efficiency. Moreover, prior ReSTIR methods require the same mesh topology across frames, causing sample reuse to break when switching LoD.
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