Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos
Xuankai Zhang, Junjin Xiao, Qing Zhang
Abstract
This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and motion blur, existing methods are tailored for either one of them, lacking the ability to simultaneously deal with both of them. Although the two can be jointly modeled as blur kernel-based convolution, the inherent difficulty in estimating accurate blur kernels greatly limits the progress in this direction. In this work, we go a step further towards this direction. Particularly, we propose to estimate per-pixel reliable blur kernels using a blur prediction network that exploits blur-related scene and camera information and is subject to a blur-aware sparsity constraint. Besides, we introduce a dynamic Gaussian densification strategy to mitigate the lack of Gaussians for incomplete regions, and boost the performance of novel view synthesis by incorporating unseen view information to constrain scene optimization. Extensive experiments show that our method outperforms the state-of-the-art methods in generating photorealistic novel view synthesis from defocused and motion-blurred monocular videos. Our code is available at https://github.com/hhhddddddd/dydeblur.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 8864ea18-73ed-4153-86ec-5cd9b2a6c141Cited by top-tier papers1
Ask how each one uses itBuilds on30
- Restormer: Efficient Transformer for High-Resolution Image RestorationSyed Waqas Zamir, Aditya Arora, Salman Khan, Munawar Hayat et al.CVPR 2022 · 3,348 citations
- DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and BetterOrest Kupyn, Tetiana Martyniuk, Junru Wu, Zhangyang WangICCV 2019 · 1,100 citations
- Depth Anything: Unleashing the Power of Large-Scale Unlabeled DataLihe Yang, Bingyi Kang, Zilong Huang, Xiaogang Xu et al.CVPR 2024 · 847 citations
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 529 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
Related papers
- MSCD-GS: Motion-Separated Cooperative Deblurring Dynamic Reconstruction via Gaussian Splattingyongjian liao, Xu Zou, Wenjun Chen, Huixuan Li et al.CVPR 2026
- MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular VideoMinh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez, Jaeho Moon et al.AAAI 2026 · 8 citations
- Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular VideoRenlong Wu, Zhilu Zhang, Mingyang Chen, Zifei Yan et al.AAAI 2026 · 17 citations
- BSGS: Bi-Stage 3D Gaussian Splatting for Camera Motion DeblurringAn Zhao, Piaopiao Yu, Zhe Zhu, Mingqiang WeiACM MM 2025
- 4D Gaussian Splatting in the Wild with Uncertainty-Aware RegularizationMijeong Kim, Jongwoo Lim, Bohyung HanNeurIPS 2024 · 33 citations
