Differentiable Shadow Mapping for Efficient Inverse Graphics
Markus Worchel, Marc Alexa
Abstract
We show how shadows can be efficiently generated in differentiable rendering of triangle meshes. Our central observation is that pre-filtered shadow mapping, a technique for approximating shadows based on rendering from the perspective of a light, can be combined with existing differentiable rasterizers to yield differentiable visibility information. We demonstrate at several inverse graphics problems that differentiable shadow maps are orders of magnitude faster than differentiable light transport simulation with similar accuracy -while differentiable rasterization without shadows often fails to converge.
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Install the CLIlune papers fulltext 860cc4cf-c3f5-4221-bd8f-e59d5b55088dCited by top-tier papers2
- Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay BackpropagationUgo Paavo Finnendahl, Markus Worchel, Tobias Jüterbock, Daniel Wujecki et al.SIGGRAPH 2025 · 3 citations
- Moment Bounds are Differentiable: Efficiently Approximating Measures in Inverse RenderingMarkus Worchel, Marc AlexaSIGGRAPH 2025 · 1 citation
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