GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
Zhengming Yu, Tianye Li, Jingxiang Sun, Omer Shapira, Seonwook Park, Michael Stengel, Matthew A. Chan, Xin Li, Wenping Wang, Koki Nagano, Shalini De Mello
Abstract
3D generative models of faces trained on in-the-wild image collections have improved greatly in recent times, offering better visual fidelity and view consistency. Making such generative models animatable is a hard yet rewarding task, with applications in virtual AI agents, character animation, and telepresence. However, it is not trivial to learn a well-behaved animation model with the generative setting, as the learned latent space aims to best capture the data distribution, often omitting details such as dynamic appearance and entangling animation with other factors that affect controllability. We present GAIA: Generative Animatable Interactive Avatars, which is able to generate high-fidelity 3D head avatars for both realistic animation and rendering. To achieve consistency during animation, we learn to generate Gaussians embedded in an underlying morphable model for human heads via a shared UV parameterization. For modeling realistic animation, we further design the generator to learn expression-conditioned details for both geometric deformation and dynamic appearance. Finally, facing an inevitable entanglement problem between facial identity and expression, we propose a novel two-branch architecture that encourages the generator to disentangle identity and expression. On existing benchmarks, GAIA achieves state-of-the-art performance in visual quality as well as realistic animation. The generated Gaussian-based avatar supports highly efficient animation and rendering, making it readily available for interactive animation and appearance editing.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Cited by top-tier papers3
- Bringing Your Portrait to 3D PresenceJiawei Zhang, Lei Chu, Jiahao Li, Zhenyu Zang et al.CVPR 2026 · 3 citations
- FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed DeformationCheng Peng, Zhuo Su, Liao Wang, Chen Guo et al.CVPR 2026 · 2 citations
- ShowMak3r: Compositional TV Show ReconstructionSangmin Kim, Seunguk Do, Jaesik ParkCVPR 2025
Related papers
- Generalizable and Animatable Gaussian Head AvatarXuangeng Chu, Tatsuya HaradaNeurIPS 2024 · 115 citations
- FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time AnimationXinya Ji, Sebastian Weiss, Manuel Kansy, Jacek Naruniec et al.ICLR 2026 · 6 citations
- GAIA: Zero-shot Talking Avatar GenerationTianyu He, Junliang Guo, Runyi Yu, Yuchi Wang et al.ICLR 2024 · 51 citations
- TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head ModelingGengyan Li, Paulo F. U. Gotardo, Timo Bolkart, Stephan J. Garbin et al.SIGGRAPH 2025 · 2 citations
- Single-Shot Implicit Morphable Faces with Consistent Texture ParameterizationConnor Z. Lin, Koki Nagano, Jan Kautz, Eric R. Chan et al.SIGGRAPH 2023 · 14 citations
