GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models
Hongyi Xu, Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu
Abstract
We present a statistical, articulated 3D human shape modeling pipeline, within a fully trainable, modular, deep learning framework. Given high-resolution complete 3D body scans of humans, captured in various poses, together with additional closeups of their head and facial expressions, as well as hand articulation, and given initial, artist designed, gender neutral rigged quad-meshes, we train all model parameters including non-linear shape spaces based on variational auto-encoders, pose-space deformation correctives, skeleton joint center predictors, and blend skinning functions, in a single consistent learning loop. The models are simultaneously trained with all the 3d dynamic scan data (over 60, 000 diverse human configurations in our new dataset) in order to capture correlations and ensure consistency of various components. Models support facial expression analysis, as well as body (with detailed hand) shape and pose estimation. We provide fully trainable generic human models of different resolutions -the moderate-resolution GHUM consisting of 10,168 vertices and the low-resolution GHUML(ite) of 3,194 vertices -, run comparisons between them, analyze the impact of different components and illustrate their reconstruction from image data. The models will be available for research.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 8375f3cc-9ec3-4c73-bdc2-7ad1b84c5f8cCited by top-tier papers132
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz et al.ICCV 2021 · 1,442 citations
- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
- Human Pose Regression with Residual Log-likelihood EstimationJiefeng Li, Siyuan Bian, Ailing Zeng, Can Wang et al.ICCV 2021 · 286 citations
- ICON: Implicit Clothed humans Obtained from NormalsYuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. BlackCVPR 2022 · 286 citations
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges et al.ICCV 2021 · 267 citations
Builds on3
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 1,139 citations
- Skeleton-Aware 3D Human Shape Reconstruction From Point CloudsHaiyong Jiang, Jianfei Cai, Jianmin ZhengICCV 2019 · 75 citations
Related papers
- Neural Descent for Visual 3D Human Pose and ShapeAndrei Zanfir, Eduard Gabriel Bazavan, Mihai Zanfir, William T. Freeman et al.CVPR 2021
- imGHUM: Implicit Generative Models of 3D Human Shape and Articulated PoseThiemo Alldieck, Hongyi Xu, Cristian SminchisescuICCV 2021 · 135 citations
- Learning Formation of Physically-Based Face AttributesRuilong Li, Karl Bladin, Yajie Zhao, Chinmay Chinara et al.CVPR 2020
- ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human ModelingJinhyung Park, Javier Romero, Shunsuke Saito, Fabian Prada et al.ICCV 2025 · 3 citations
- X-Avatar: Expressive Human AvatarsKaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate et al.CVPR 2023
