Selecting Tangible Media for Immersive Exploration of Volumetric Scientific Data
Zhouhao Wu, Huiting Kong, Mingming Zhou, Qichen Liu, Shuai Chen, Chufan Lai, Richen Liu
Abstract
Immersive scientific data exploration faces challenges in precise and efficient interaction. Tangible media offer a potential solution; but designers lack clear guidance on choosing the appropriate physical dimensionality (1D, 2D, or 3D) for different tasks. To address this problem, we present a design space structuring the relationship between the representative techniques on scientific data visualization and exploration, tangible interactions, and media dimensionality. We further developed a prototype to empirically explore these relationships according to our design space. In a controlled user study, we compared 1D, 2D, and 3D tangible media across seven core techniques. The results demonstrated that the 3D media (e.g., a box) were preferred when tasks required manipulating the entire volumetric data and acted as a proxy. Regarding the tasks requiring 2D operations or interior localization, the 2D media (e.g., a card) offered superior performance. For single-parameter techniques like histogram-based filtering, the 1D media (e.g., a pen) were overwhelmingly preferred for their simplicity and perceived ease of use.
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