SAP: Exact Sorting in Splatting via Screen-Aligned Primitives
Zhanke Wang, Zhiyan Wang, Kaiqiang Xiong, Jiahao Wu, Yang Deng, Ronggang Wang
Abstract
Recently, 3D Gaussian Splatting (3DGS) has achieved state-of-the-art rendering results. However, its efficiency relies on simplifications that disregard the thickness of Gaussian primitives and their overlapping interactions. These simplifications can lead to popping artifacts due to inaccurate sorting, thereby affecting the rendering quality. In this paper, we propose Screen-Aligned Primitives (SAP), an anisotropic kernel that generates primitives parallel to the image plane for each view. Our rasterization pipeline enables full per-pixel ordering in real time. Since the primitives are parallel for a given viewpoint, a single global sorting operation suffices for correct per-pixel depth ordering. We formulate 3D reconstruction as a combination of a 3D-consistent decoder and 2D view-specific primitives, and further propose a highly efficient decoder to ensure 3D consistency. Moreover, within our framework, the primitive function values remain consistent between view space and screen space, allowing arbitrary radial basis functions (RBFs) to represent the scene without introducing projection errors. Experiments on diverse datasets demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time performance.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7cefd526-da07-4cfb-ac9d-58f8e9d5f22dBuilds on31
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Scalable Diffusion Models with TransformersWilliam Peebles, Saining XieICCV 2023 · 5,568 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
Related papers
- AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian RenderingMichael Steiner, Thomas Köhler, Lukas Radl, Felix Windisch et al.ICCV 2025 · 5 citations
- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time RenderingLukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch et al.SIGGRAPH 2024 · 93 citations
- 3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field RenderingJunyu Zhou, Yuyang Huang, Wenrui Dai, Junni Zou et al.ACM MM 2025 · 4 citations
- SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAMPengchong Hu, Zhizhong HanCVPR 2026 · 2 citations
- Universal Beta SplattingRong Liu, Zhongpai Gao, Benjamin Planche, Meida Chen et al.ICLR 2026 · 4 citations
