Last-Iterate Convergence for Generalized Frank-Wolfe in Monotone Variational Inequalities
Zaiwei Chen, Eric Mazumdar
Abstract
We study the convergence behavior of a generalized Frank-Wolfe algorithm in constrained (stochastic) monotone variational inequality (MVI) problems. In recent years, there have been numerous efforts to design algorithms for solving constrained MVI problems due to their connections with optimization, machine learning, and equilibrium computation in games. Most work in this domain has focused on extensions of simultaneous gradient play, with particular emphasis on understanding the convergence properties of extragradient and optimistic gradient methods. In contrast, we examine the performance of an algorithm from another well-known class of optimization algorithms: Frank-Wolfe. We show that a generalized variant of this algorithm achieves a fast O ( T − 1 / 2 ) last-iterate convergence rate in constrained MVI problems. By drawing connections between our generalized Frank-Wolfe algorithm and the well-known smoothed fictitious play (FP) from game theory, we also derive a finite-sample convergence rate for smoothed FP in zero-sum matrix games. Furthermore, we demonstrate that a stochastic variant of the generalized Frank-Wolfe algorithm for MVI problems also converges in a last-iterate sense, albeit at a slower O ( T − 1 / 6 ) convergence rate.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7bd6556d-64f4-480b-af45-5c04fc22edb8Cited by top-tier papers2
- Last-Iterate Convergence of Regularized Gradient Methods for Stochastic Monotone Variational InequalitiesShinji Ito, Taira Tsuchiya, Kaito Ariu, Kenshi AbeICML 2026
- Projection-Free Algorithms for Minimax ProblemsKhanh-Hung Giang-Tran, Soroosh Shafiee, Nam Ho-NguyenICML 2026
Builds on7
- Tight last-iterate convergence rates for no-regret learning in multi-player gamesNoah Golowich, Sarath Pattathil, Constantinos DaskalakisNeurIPS 2020 · 100 citations
- Last-Iterate Convergence of Optimistic Gradient Method for Monotone Variational InequalitiesEduard Gorbunov, Adrien B. Taylor, Gauthier GidelNeurIPS 2022 · 65 citations
- Finite-Time Last-Iterate Convergence for Multi-Agent Learning in GamesTianyi Lin, Zhengyuan Zhou, Panayotis Mertikopoulos, Michael I. JordanICML 2020 · 58 citations
- Stochastic Halpern Iteration with Variance Reduction for Stochastic Monotone InclusionsXufeng Cai, Chaobing Song, Cristóbal Guzmán, Jelena DiakonikolasNeurIPS 2022 · 31 citations
- Efficient Projection-free Algorithms for Saddle Point ProblemsCheng Chen, Luo Luo, Weinan Zhang, Yong YuNeurIPS 2020 · 15 citations
Related papers
- Sarah Frank-Wolfe: Methods for Constrained Optimization with Best Rates and Practical FeaturesAleksandr Beznosikov, David Dobre, Gauthier GidelICML 2024 · 9 citations
- Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivityNicolas Loizou, Hugo Berard, Gauthier Gidel, Ioannis Mitliagkas et al.NeurIPS 2021 · 68 citations
- Finite-Time Last-Iterate Convergence for Learning in Multi-Player GamesYang Cai, Argyris Oikonomou, Weiqiang ZhengNeurIPS 2022 · 63 citations
- Classic but Everlasting: Traditional Gradient-Based Algorithms Converge Fast Even in Time-Varying Multi-Player GamesYanzheng Chen, Jun YuICLR 2025
- Optimal Extragradient-Based Algorithms for Stochastic Variational Inequalities with Separable StructureAngela Yuan, Chris Junchi Li, Gauthier Gidel, Michael I. Jordan et al.NeurIPS 2023 · 2 citations
