Bandits with Ranking Feedback
Davide Maran, Francesco Bacchiocchi, Francesco Emanuele Stradi, Matteo Castiglioni, Nicola Gatti, Marcello Restelli
Abstract
In this paper, we introduce a novel variation of multi-armed bandits called bandits with ranking feedback . Unlike traditional bandits, this variation provides feedback to the learner that allows them to rank the arms based on previous pulls, without quantifying numerically the difference in performance. This type of feedback is well-suited for scenarios where the arms’ values cannot be precisely measured using metrics such as monetary scores, probabilities, or occurrences. Common examples include human preferences in matchmaking problems. Furthermore, its investigation answers the theoretical question on how numerical rewards are crucial in bandit settings. In particular, we study the problem of designing no-regret algorithms with ranking feedback both in the stochastic and adversarial settings. We show that, with stochastic rewards, differently from what happens with non-ranking feedback, no algorithm can suffer a logarithmic regret in the time horizon T in the instance-dependent case. Furthermore, we provide two algorithms. The first, namely DREE, guarantees a superlogarithmic regret in T in the instance-dependent case thus matching our lower bound, while the second, namely R-LPE, guarantees a regret of (cid:101) O ( √ T ) in the instance-independent case. Remarkably, we show that no algorithm can have an optimal regret bound in both instance-dependent and instance-independent cases. Finally, we prove that no algorithm can achieve a sublinear regret when the rewards are adversarial.
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