Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraints
Amanda Swearngin, Chenglong Wang, Alannah Oleson, James Fogarty, Amy J. Ko
Abstract
Although exploring alternatives is fundamental to creating better interface designs, current processes for creating alternatives are generally manual, limiting the alternatives a designer can explore. We present Scout, a system that helps designers rapidly explore alternatives through mixed-initiative interaction with high-level constraints and design feedback. Prior constraint-based layout systems use low-level spatial constraints and generally produce a single design. To support designer exploration of alternatives, Scout introduces high-level constraints based on design concepts (e.g., semantic structure, emphasis, order) and formalizes them into low-level spatial constraints that a solver uses to generate potential layouts. In an evaluation with 18 interface designers, we found that Scout: (1) helps designers create more spatially diverse mobile interface layouts with similar quality to those created with a baseline tool and (2) can help designers avoid a linear design process and quickly ideate layouts they do not believe they would have thought of on their own.
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