Bringing UMAP Closer to the Speed of Light with GPU Acceleration
Corey J. Nolet, Victor Lafargue, Edward Raff, Thejaswi Nanditale, Tim Oates, John Zedlewski, Joshua Patterson
Abstract
The Uniform Manifold Approximation and Projection (UMAP) algorithm has become widely popular for its ease of use, quality of results, and support for exploratory, unsupervised, supervised, and semi-supervised learning. While many algorithms can be ported to a GPU in a simple and direct fashion, such efforts have resulted in inefficient and inaccurate versions of UMAP. We show a number of techniques that can be used to make a faster and more faithful GPU version of UMAP, and obtain speedups of up to 100x in practice. Many of these design choices/lessons are general purpose and may inform the conversion of other graph and manifold learning algorithms to use GPUs. Our implementation has been made publicly available as part of the open source RAPIDS cuML library ( https://github.com/rapidsai/cuml ).
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Install the CLIlune papers fulltext 77755f02-89d2-4d1e-a66d-b9c2078ab75bCited by top-tier papers3
- CAGRA: Highly Parallel Graph Construction and Approximate Nearest Neighbor Search for GPUsHiroyuki Ootomo, Akira Naruse, Corey Nolet, Ray Wang et al.ICDE 2024 · 59 citations
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- Federated t-SNE and UMAP for Distributed Data VisualizationDong Qiao, Xinxian Ma, Jicong FanAAAI 2025 · 3 citations
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