SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
Jaeseong Lee, Taewoong Kang, Marcel C. Bühler, Min-Jung Kim, Sungwon Hwang, Junha Hyung, Hyojin Jang, Jaegul Choo
Abstract
Recent advancements in head avatar rendering using Gaussian primitives have achieved significantly high-fidelity results. Although precise head geometry is crucial for applications like mesh reconstruction and relighting, current methods struggle to capture intricate geometric details and render unseen poses due to their reliance on similarity transformations, which cannot handle stretch and shear transforms essential for detailed deformations of geometry. To address this, we propose SurFhead, a novel method that reconstructs riggable head geometry from RGB videos using 2D Gaussian surfels, which offer well-defined geometric properties, such as precise depth from fixed ray intersections and normals derived from their surface orientation, making them advantageous over 3D counterparts. SurFhead ensures high-fidelity rendering of both normals and images, even in extreme poses, by leveraging classical mesh-based deformation transfer and affine transformation interpolation. SurFhead introduces precise geometric deformation and blends surfels through polar decomposition of transformations, including those affecting normals. Our key contribution lies in bridging classical graphics techniques, such as mesh-based deformation, with modern Gaussian primitives, achieving state-of-the-art geometry reconstruction and rendering quality. Unlike previous avatar rendering approaches, SurFhead enables efficient reconstruction driven by Gaussian primitives while preserving high-fidelity geometry.
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Cited by top-tier papers7
- UIKA: Fast Universal Head Avatar from Pose-Free ImagesZijian Wu, Boyao Zhou, Liangxiao Hu, Hongyu Liu et al.CVPR 2026 · 6 citations
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face AvatarsGent Serifi, Marcel C. BühlerCVPR 2026 · 4 citations
- MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D GaussiansPeng Chen, Xiaobao Wei, Qingpo Wuwu, Xinyi Wang et al.ACM MM 2025 · 2 citations
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao et al.CVPR 2026 · 2 citations
- TGA: True-to-Geometry Avatar Dynamic ReconstructionBo Guo, Sijia Wen, Ziwei Wang, Yifan ZhaoNeurIPS 2025 · 1 citation
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- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz et al.ICCV 2021 · 1,442 citations
- UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View ReconstructionMichael Oechsle, Songyou Peng, Andreas GeigerICCV 2021 · 885 citations
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