Generating Virtual Reality Stroke Gesture Data from Out-of-Distribution Desktop Stroke Gesture Data
Linping Yuan, Boyu Li, Jindong Wang, Huamin Qu, Wei Zeng
Abstract
This paper exploits ubiquitous desktop interaction data as an input source for generating virtual reality (VR) interaction data, which can benefit tasks like user behavior analysis and experience enhancement. Time-varying stroke gestures are selected as the primary focus because of their prevalence across various applications and their diverse patterns. The commonalities (e.g., features like velocity and curvature) between desktop and VR strokes allow the generation of additional dimensions (e.g., z vectors) in VR strokes. However, distribution shifts exist between different interaction environments (i.e., desktop vs. VR), and within the same interaction environment for different strokes by various users, making it challenging to build models capable of generalizing to unseen distributions. To address the challenges, we formulate the problem of generating VR strokes from desktop strokes as a conditional time series generation problem, aiming to learn representations that are capable of handling out-of-distribution data. We propose a novel architecture based on conditional generative adversarial networks, with the generator encompassing three steps: discretizing the output space, characterizing latent distributions, and learning conditional domain-invariant representations. We evaluate the effectiveness of our methods by comparing them with state-of-the-art time series generation models and conducting ablation studies. We further illustrate the applicability of the enriched VR datasets through two applications: VR stroke classification and stroke prediction.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 73df3ac0-7c96-46b9-94c0-0f29bf88a1d6Cited by top-tier papers4
- "You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality StoriesLinping Yuan, Feilin Han, Liwenhan Xie, Junjie Zhang et al.CHI 2025 · 7 citations
- SummAct: Uncovering User Intentions Through Interactive Behaviour SummarisationGuanhua Zhang, Mohamed Adel Naguib Ahmed, Zhiming Hu, Andreas BullingCHI 2025 · 5 citations
- Personalized Dual-Level Color Grading for 360-degree Images in Virtual RealityLinping Yuan, John J. Dudley, Per Ola Kristensson, Huamin QuIEEE VR 2025 · 3 citations
- SketchDynamics: Exploring Free-Form Sketches for Dynamic Intent Expression in Animation GenerationBoyu Li, Lin-Ping Yuan, Zeyu Wang, Hongbo FuCHI 2026 · 1 citation
Related papers
- WordGesture-GAN: Modeling Word-Gesture Movement with Generative Adversarial NetworkJeremy Chu, Dongsheng An, Yan Ma, Wenzhe Cui et al.CHI 2023 · 12 citations
- RIDS: Implicit Detection of a Selection Gesture Using Hand Motion Dynamics During Freehand Pointing in Virtual RealityTing Zhang, Zhenhong Hu, Aakar Gupta, Chi-Hao Wu et al.UIST 2022 · 9 citations
- TouchType-GAN: Modeling Touch Typing with Generative Adversarial NetworkJeremy Chu, Yan Ma, Shumin Zhai, Xianfeng David Gu et al.UIST 2023 · 4 citations
- Learning from Irregularly-Sampled Time Series: A Missing Data PerspectiveSteven Cheng-Xian Li, Benjamin M. MarlinICML 2020 · 75 citations
- Effective 2D Stroke-based Gesture Augmentation for RNNsMykola Maslych, Eugene Matthew Taranta, Mostafa Aldilati, Joseph J. LaViolaCHI 2023 · 11 citations
