Lune

ICML2026Top-tier venue

PGD-NO: A Neural Operator with Precomputed Geometry Decomposition for 3D Million-Scale Physics Simulations

Weiheng Zhong, Jing Bi, Victor Oancea, Hadi Meidani

2026Year

Abstract

While neural PDE solvers have demonstrated significant potential for accelerating engineering simulations, existing architectures remain constrained by high memory consumption and the "singlenode bottleneck," where the maximum processable mesh resolution is strictly limited by the VRAM of a single compute unit. To address these challenges, we propose PGD-NO, a neural operator with Precomputed Geometry Decomposition, that relocates the computational overhead of geometric encoding to a deterministic pre-computation phase. By utilizing an iterative geometry decomposition algorithm to extract "geometry tokens," our model decouples feature extraction from solution querying. This architecture enables linear memory scalability, allowing high-fidelity learning on meshes exceeding 10 million nodes-a scale where existing architectures typically encounter memory exhaustion. PGD-NO demonstrates competitive predictive accuracy across diverse industrial benchmarks and provides intrinsic interpretability through attention mechanisms. By effectively overcoming traditional mesh-size constraints, PGD-NO offers a robust and efficient solution for the next generation of large-scale, high-fidelity industrial design applications. Our codes and datasets are available at https://github.com/WeihengZ/PGD-NO .

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 73bd2e36-128c-4cca-82fc-392a52314ea3

Builds on16

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines