GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR
Yunfei Lai, Minghui Sun, Zhuofeng Li
Abstract
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction method that combines puffing cheeks with gaze. We explored the design space of mouth gestures, proposed a set of candidate gestures, filtered them through user subjective evaluation, and selected five basic gestures and four variations. We determined the corresponding virtual reality (VR) actions for these gestures through brainstorming. We achieved an accuracy of 93.8% in recognizing the five basic mouth gestures using the built-in sensors of the head-mounted display devices. We compared GazePuffer with two baseline methods in target selection tasks, demonstrating that GazePuffer is on par with Gaze&Pinch in throughput and speed, slightly outperforming Gaze&Dwell. Finally, we showcased the applicability of GazePuffer in real VR interaction tasks, with users generally finding it usable and effortless.
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