Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
Tianyu Luan, Xuelu Feng, Zixin Zhu, Phani Nuney, Sheng Liu, Xuan Gong, David S. Doermann, Chunming Qiao, Junsong Yuan
Abstract
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers1
Ask how each one uses itBuilds on17
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu et al.ICLR 2024 · 955 citations
- ICON: Implicit Clothed humans Obtained from NormalsYuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. BlackCVPR 2022 · 286 citations
- Fast Differentiable Sorting and RankingMathieu Blondel, Olivier Teboul, Quentin Berthet, Josip DjolongaICML 2020 · 285 citations
- Hyperbolic Chamfer Distance for Point Cloud CompletionFangzhou Lin, Yun Yue, Songlin Hou, Xuechu Yu et al.ICCV 2023 · 53 citations
- PC-HMR: Pose Calibration for 3D Human Mesh Recovery from 2D Images/VideosTianyu Luan, Yali Wang, Junhao Zhang, Zhe Wang et al.AAAI 2021 · 45 citations
Related papers
- Too Vivid to Be Real? Benchmarking and Calibrating Generative Color FidelityZhengyao Fang, Zexi Jia, Yijia Zhong, Pengcheng Luo et al.CVPR 2026 · 1 citation
- HybridMQA: Exploring Geometry-Texture Interactions for Colored Mesh Quality AssessmentArmin Shafiee Sarvestani, Sheyang Tang, Zhou WangCVPR 2025
- Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-To-3D GenerationYujie Zhang, Bingyang Cui, Qi Yang, Zhu Li et al.ICCV 2025 · 3 citations
- Evaluate Geometry of Radiance Fields with Low-Frequency Color PriorQihang Fang, Yafei Song, Keqiang Li, Li Shen et al.AAAI 2024 · 4 citations
- Interp3D: Correspondence-aware Interpolation for Generative Textured 3D MorphingXiaolu Liu, Yicong Li, Qiyuan He, Jiayin Zhu et al.ICLR 2026 · 6 citations
