Abstraction of Situation Calculus Concurrent Game Structures
Yves Lespérance, Giuseppe De Giacomo, Maryam Rostamigiv, Shakil M. Khan
Abstract
We present a general framework for abstracting agent behavior in multi-agent synchronous games in the situation calculus, which provides a first-order representation of the state and allows us to model how plays depend on the data and objects involved. We represent such games as action theories of a special form called situation calculus synchronous game structures (SCSGSs), in which we have a single action "tick" whose effects depend on the combination of moves selected by the players. In our framework, one specifies both an abstract SCSGS and a concrete SCSGS, as well as a refinement mapping that specifies how each abstract move is implemented by a Golog program defined over the concrete SCSGS. We define notions of sound and complete abstraction with respect to a mapping over such SCSGS. To express strategic properties on the abstract and concrete games we adopt a first-order variant of alternating-time mu-calculus mu-ATL-FO. We show that we can exploit abstraction in verifying mu-ATL-FO properties of SCSGSs under the assumption that agents can always execute abstract moves to completion even if not fully controlling their outcomes.
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Install the CLIlune papers fulltext 7076c362-0b85-46bb-ae77-8ff1e98ae1dfCited by top-tier papers2
- Situation Calculus Temporally Lifted Abstractions for Generalized PlanningGiuseppe De Giacomo, Yves Lespérance, Matteo MancanelliAAAI 2025 · 2 citations
- A Syntactic Approach to Computing Complete and Sound Abstraction in the Situation CalculusLiangda Fang, Xiaoman Wang, Zhang Chen, Kailun Luo et al.AAAI 2025 · 2 citations
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