Heterogeneous Adversarial Play in Interactive Environments
Manjie Xu, Xinyi Yang, Jiayu Zhan, Wei Liang, Chi Zhang, Yixin Zhu
Abstract
Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration (Silver et al., 2018). Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings (Balduzzi et al., 2019), yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories (Bobbitt, 1918;Bengio et al., 2009). The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning (ACL) framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with state-of-the-art (SOTA) baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 696ff892-4f51-4236-8e3f-a72d8a16bd6bCited by top-tier papers1
Ask how each one uses itBuilds on27
- Training language models to follow instructions with human feedbackLong Ouyang, Jeffrey Wu, Xu Jiang, Diogo Almeida et al.NeurIPS 2022 · 24,707 citations
- Emergent Tool Use From Multi-Agent AutocurriculaBowen Baker, Ingmar Kanitscheider, Todor M. Markov, Yi Wu et al.ICLR 2020 · 751 citations
- Which Tasks Should Be Learned Together in Multi-task Learning?Trevor Standley, Amir Zamir, Dawn Chen, Leonidas J. Guibas et al.ICML 2020 · 651 citations
- Emergent Complexity and Zero-shot Transfer via Unsupervised Environment DesignMichael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre M. Bayen et al.NeurIPS 2020 · 362 citations
- Efficiently Identifying Task Groupings for Multi-Task LearningChris Fifty, Ehsan Amid, Zhe Zhao, Tianhe Yu et al.NeurIPS 2021 · 352 citations
Related papers
- It Takes Four to Tango: Multiagent Self Play for Automatic Curriculum GenerationYuqing Du, Pieter Abbeel, Aditya GroverICLR 2022 · 20 citations
- MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement LearningMikayel Samvelyan, Akbir Khan, Michael Dennis, Minqi Jiang et al.ICLR 2023 · 3 citations
- Neural Auto-Curricula in Two-Player Zero-Sum GamesXidong Feng, Oliver Slumbers, Ziyu Wan, Bo Liu et al.NeurIPS 2021 · 40 citations
- Evolving Curricula with Regret-Based Environment DesignJack Parker-Holder, Minqi Jiang, Michael Dennis, Mikayel Samvelyan et al.ICML 2022 · 175 citations
- TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RLClément Romac, Rémy Portelas, Katja Hofmann, Pierre-Yves OudeyerICML 2021 · 28 citations
