LaRP: Efficient Multi-View Inpainting with Latent Reprojection Priors
Gaoyang Zhang, Xinguo Liu
Abstract
The task of multi-view inpainting necessitates 3D consistency in the inpainted images. Most prior methods first employ single-view 2D inpainting and then enforce multiview consistency in a post-hoc 3D optimization stage, which leads to undesirable artifacts and lengthy optimization times. The existing single-stage method, MVInpainter, uses video priors and is pose-free, making it less suitable for inputs beyond video sequences. In this paper, we propose a framework that trains an inpainting model to condition on the explicit and reliable multi-view correspondences from a 3D foundation model. Central to our framework is a crossview conditioning architecture, LaRP, carefully designed to utilize both the generative prior of a pretrained diffusion inpainting model and the reprojected cross-view appearance latents. We additionally propose a scalable data pipeline for stable training of LaRP. Extensive experiments demonstrate that LaRP outperforms prior methods in 3D consistency and novel view synthesis quality competitive with the state-of-the-art, while being ∼50× faster.
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